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Teräs Käsi Artist Skill Tree (updated 26 March 2004)


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Teräs Käsi Artist Skill Tree:

More data on special attack damages, ranges and costs is been gathered. Stay tuned for updates.

Teräs Käsi Master
Rank Bonuses
General Melee Accuracy +10
General Melee Speed +10
Innate TK Armor +20
Meditate +25
Melee Defense +20
Ranged Defense +20
Unarmed Damage +45
Unarmed Defense

+15

Special Ability

Advanced Combo Attack:

Special Ability

Advanced Dizzy Attack:

Master Meditative Techniques
Rank Bonuses
Meditate +15
Special Ability
/forceOfWill:
Chance to instantly recover from incapacitation. One chance to succeed per incapacitation. 60 minute timer begins after a successful attempt, but failure does not start the timer.
Meditate Additional Ability
Heal stat wounds.
Master Balance Conditioning
Rank Bonuses
Innate TK Armor +3
Melee Defense +5
Ranged Defense +5
Unarmed Defense +5
Special Ability
Advanced Leg Sweep:
Greater chance of knocking down an opponent.
Master Power Techniques
Rank Bonuses
General Melee Speed +5
Innate TK Armor +3
Unarmed Damage +30
Unarmed Speed +15
Special Ability
Taunt Bonus
Master Precision Striking
Rank Bonuses
General Melee Accuracy +15
Melee Defense +5
Unarmed Damage +15
Special Ability
Taunt Bonus
Expert Meditative Techniques
Rank Bonuses
Meditate +15
Special Ability

Dizzy Recovery:
Chance to instantly recover from Dizzy state.

Meditate Additional Ability
Slows disease until cured.
Expert Balance Conditioning
Rank Bonuses
Innate TK Armor +3
Melee Defense +5
Ranged Defense +5
Unarmed Defense +5
Special Ability
Stun Recovery:
Chance to instantly rcover from Stun State.
Expert Power Techniques
Rank Bonuses
General Melee Speed +5
Innate TK Armor +3
Unarmed Damage +30
Unarmed Speed +5
Special Ability
Improved Dizzy Attack:
Greater chance of causing opponent to become Dizzy.
Expert Precision Striking
Rank Bonuses
General Melee Accuracy +15
Melee Defense +5
Unarmed Damage +15
Special Ability
Improved Combination Attack:
Advanced Meditative Techniques
Rank Bonuses
Meditate +15
Special Ability

/powerBoost:
CHance to increase Health by 500 for 10 minutes.

Advanced Balance Conditioning
Rank Bonuses
Innate TK Armor +2
Melee Defense +5
Ranged Defense +5
Unarmed Defense +5
Special Ability
Improved Leg Sweep:
Greater chance of knocknig down an opponent.
Advanced Power Techniques
Rank Bonuses
Innate TK Armor +2
Unarmed Damage +30
Unarmed Speed +5
Special Ability
Taunt Bonus
Advanced Precision Striking
Rank Bonuses
General Melee Accuracy +10
Melee Defense +5
Unarmed Damage +15
Special Ability
Taunt Bonus
Intermediate Meditative Techniques
Rank Bonuses
Meditate +15
Special Ability

Blind Recovery:
Chance to instantly recover from Blind state.

Meditate Additional Ability
Slows poison until cured.
Intermediate Balance Conditioning
Rank Bonuses
Innate TK Armor +2
Melee Defense +5
Ranged Defense +5
Unarmed Defense +5
Special Ability
Improved Center of Being:
Intermediate Power Techniques
Rank Bonuses
Innate TK Armor +3
Unarmed Damage +30
Unarmed Speed +15
Special Ability
Dizzy Attack:
Does not appear to be useful. Chance to cause opponent to become Dizzy making it more difficult for opponent to recover from knock down.
Intermediate Precision Striking
Rank Bonuses
General Melee Accuracy +10
Melee Defense +5
Unarmed Damage +10
Special Ability
Combination Attack
Teräs Käsi Novice
Rank Bonuses
Innate TK Armor +20
Meditate +15
Melee Defense +15
Ranged Defense +15
Unarmed Accuracy +10
Unarmed Damage +60
Unarmed Speed

+5

Special Ability

Meditate:
Slows bleeding until stopped. Character must be sitting before entering meditation. Healing speed is same as sitting.

Unarmed IV
Teräs Käsi Fundamentals
Rank Bonuses
Unarmed Accuracy +20
Unarmed Damage +10
Unarmed Defense +10
Unarmed Speed +10
Special Ability

Leg Sweep:
Chance to knock down opponent.

Two-handed IV
Fatal Finesse
Rank Bonuses
2-handed Melee Accuracy +20
2-handed Melee Defense +10
2-handed Melee Speed +10
Special Ability

Armor Break :
Reduces opponent's armor effectiveness. Skill can be used while unarmed.

Unarmed III
Blinding Attack
Rank Bonuses
Unarmed Accuracy +15
Unarmed Damage +10
Unarmed Defense +10
Unarmed Speed +5
Special Ability

Lunge:
Chance to knock down opponent, Damage done to opponent is 80%. Increased range [TBA]

Two-handed III
Sweeps
Rank Bonuses
2-handed Melee Accuracy +15
2-handed Melee Defense +10
2-handed Melee Speed +5
Special Ability

Center of Being:
Reduces damage taken by 1/2. While active, light rings rise up around character.

Unarmed II
Stunning Attack
Rank Bonuses
Unarmed Accuracy +15
Unarmed Damage +10
Unarmed Defense +10
Unarmed Speed +10
Special Ability
Melee Strike :
+10% damage.
Two-handed II
Strength & Precision
Rank Bonuses
2-handed Melee Accuracy +15
2-handed Melee Defense +10
2-handed Melee Speed +10
Special Ability

Lunge:
-20% damage. Chance to knock down opponent, Increased range [TBA]

Unarmed I
Street Fighting
Rank Bonuses
Unarmed Accuracy +15
Unarmed Damage +10
Unarmed Defense +10
Unarmed Speed +5
Special Ability

Center of Being:
Reduces damage taken by 1/2. While active, light rings rise up around character.

Two-handed I
Weighted Stances
Rank Bonuses
2-handed Melee Accuracy +15
2-handed Melee Defense +10
2-handed Melee Speed +5
Special Ability

Melee Strike
+10% damage.

Novice Brawler
Rank Bonuses
General Melee Accuracy +10
General Melee Speed +5
Melee Defense +10
Unarmed Damage +30
Special Ability

Knock Down Recovery:
Chance to instantly recover from Knock Down state.

Special Ability

Taunt:
Chance to cause target to ignore others and attack you.


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