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The Teräs Käsi Order (TKO) is a cross-server Player Association (PA) desiring members who seek to master and live the way of the Teräs Käsi, or support our Teräs Käsi-centric goals. Your ideas and enthusiasms determine your role in TKO. Although non-Teräs Käsi are accepted into the guild, it should be clear that Teräs Käsi is the heart of the Order and not having Teräs Käsi skills may leave you feeling on the fringes of our guild.

  1. Application for Membership
    1. Complete the Membership Application
      1. Once application is submitted, you are considered an Applicant.
      2. Applications must be complete and correct or application may be rejected. Certain questions on the application may not be clear, we know which ones they are.
      3. Members use /bow4 or /bowhead to applicants. Recruits use /bow2.
    2. Trials and Observation
      1. Three specially selected members will group with you on separate occasions.
      2. Observing members must be unbiased toward Applicant.
      3. Observing members will not tell Applicant how to "make it in our PA". Just play, talk, etc.: The goal is for the members to get an idea of Applicant personality and playstyle, and for Applicants to get an idea of their's, so everyone can feel if there's a good match.
      4. Observing members will be fair and reasonable, but will keep the best interests of TKO in mind.
      5. Two of the observing members must approve an Applicant for admission into the guild.
    3. Probation
      There is no probation: Once you are acknowledged as a member, you are a member.
  2. Goals
    1. Test and report accurate information on Teräs Käsi on the Teräs Käsi Order and Star Wars Galaxies message boards.
    2. Advocate game-balancing and inspired changes for the Teräs Käsi profession and related skills (Unarmed Specialist).
    3. Become the finest, most reliable and knowledgeable Teräs Käsi Artists in the Galaxies.
  3. Structure and Services
    1. Website
      1. teraskasi.net is a public service, and gathering place for TKO
      2. Dedicated to Star Wars Galaxies (SWG) Teräs Käsi with public boards and information for the newcomer.
      3. Archives about Teräs Käsi in Star Wars (SW) and the Star Wars Extended Universe (EU).
      4. Forums for server-specific TKO Galactic Units (GU), such as TKO-Bria, TKO-Ahazi, etc.
      5. Subdomains for TKO Galactic Units (GU) and allied PAs, such as noh_dojo.teraskasi.net.
    2. Galactic Units
      1. Galactic Units (GU) are server-specific divisions of TKO.
      2. A Galactic Unit HQ (GUHQ) is the corps of TKO officers who are responsible for the entire TKO membership on the Galaxy Server on which they are based.
      3. The leadership of a GUHQ is answerable to the leadership of TKO.
      4. GUs are generally referred to by their Galaxy Server, such as The Bria TKOs, or The Teräs Käsi Order of Bloodfin, or TKO-Ahazi, etc.
      5. All GUs must establish a PA Hall with the name "Teräs Käsi Order" and the three-letter designation (TKO).
      6. GUs can only be established by a member whose main character resides on the Galaxy server on which they wish to establish the TKO GU.
      7. The TKO Leadership may, without notice, create a character for the purpose of observing the conduct of a particular TKO GU.
      8. Any member of TKO may create a character on a particular Galaxy server for the purpose of assisting with the establishment of a TKO GU.
      9. TKO Intergalactic Headquarters (IHQ) is the GU run by TKO founder Eirie Noh (Taigei) on Bria.
    3. Planetary Dojos
      1. A Planetary Dojo (PD) is a planet-based PA seeded by TKO members or annexed by TKO.
      2. The primary purpose of PDs is to divide the population of a GU when the TKO membership becomes unwieldy.
      3. The secondary purpose of PDs is to allow players who wish to remain TKO-allied, but would like to start their own PA, to form a dojo without immediately losing TKO privileges and support.
      4. In a situation wherein the TKO HQ is dividing the membership of the GU, PD leadership is approved or chosen by the Galactic TKO leadership.
      5. In a situation wherein a group of members or an individual wants to form a PD for reasons other than the division of membership (i.e. wanting a particular group of people to play together on a particular planet within their own PA Hall, etc.), the PD members choose their dojo leadership and structural organization.
      6. PDs have great freedom in defining the personality and functioning of their dojo, but remain accountable to the Code of Conduct at the end of this document.
      7. PDs are encouraged, but may decline, to participate in GUHQ-created wars, raids and so forth.
      8. Open war between PDs or even PD v GUHQ are considered inter-factional disputes agreed on by the parties involved: Your membership in TKO is not in jeopardy.
      9. PDs wishing to become entirely separated from TKO may retain their dojo subdomain website and services at the discretion of the owner of the website.
      10. PDs are generally considered separate PAs with alliances to TKO.
    4. TKO Corps
      1. SWG's skills-based, player-community system make it not only possible but desirable to create a PA which has divisions and corps of specialists such as Smugglers Corps, Weaponsmithing Corps, etc.
      2. A Corps is an individual or group providing specific services for a TKO GU.
      3. A Commissioned Corps (CC) is officially recognized by its GU leadership and has defined obligations to the GU, and is expected to be a long-term/permanent Corps.
      4. An Non-commissioned Corps (NCC) is a temporary or experimental Corps which may or may not earn a commission.
      5. Any member of TKO may express their desire to establish or experiment with a Corps, and should usually be approved to do so since that would be fun.
      6. The founder of the Corps is generally considered the officer in charge and is the point of communication with the Corps.
    5. Officers
      1. Official Structure
        1. Leadership: Senior officers of the PA when used in context to the whole of TKO, or senior officers of a GU when used in context to a galaxy-specifc TKO body.
        2. Senior Officer: Taigei and any officer who has been given authority to make decisions on behalf of Taigei for the functioning of TKO and all TKO GUs and PDs.
        3. Officer: An individual volunteer who is officially recognized by the membership as being responsible for the provision of beneficial services.
        4. Commission: The task or duty assigned or approved by the Leadership to an individual or Corps.
        5. Commissioned Office: A position with implied and/or specified responsibilities, defined by the Leadership, which may at times be vacant. An officer fulfilling a commissioned office is a Commissioned Officer (CO). On the forums, a gold band around an avatar indicates the member is a CO or the equivalent.
        6. Non-commissioned Office: A temporary position for which the duties and responsibilities are not defined by TKO leadership, and which exists only so long as a member fills the position. An officer fulfilling the duties of a non-commissioned office is considered a Non-commissioned Officer (NCO). On the forums, a silver band around an avatar indicates the member is a NCO or the equivalent.
        7. Corps: A group of members acting together in support of a particular office, be it commissioned or non-commissioned.
      2. Policies
        1. Officers are volunteers.
        2. If for any reason (change of interests, position no longer fun) an officer wishes to leave a position, the officer may request a transfer (read: "Tell someone you're vacating the office") from an immediate supervisor.
        3. Commissioned Offices are created by the Leadership when the need arises. They are decommissioned when the need for which the position was created no longer exists.
        4. Non-commissioned Offices are created when a member's idea for an official role or corps is approved by the Leadership. The position may later become commissioned.
        5. COs have certain duties which they must fulfill, therefore they have less freedom to define their duties than NCOs, but have a higher official in-game rank.
        6. NCOs comprise the lowest tier officers whose official duties include the exploration and development of their office and the corps supporting their office.
        7. A non-commissioned office and supporting corps may become a commissioned office if the duties and responsibilities of that office and corps can be clearly defined, and the desire for services provided by the office justifies a long-term commission.
        8. The Leadership shall not create an office for a member for the sole purpose of making that member an officer.
      3. Chain of Command
        1. Taigei: Founder and president.
        2. Senior officers of the TKO PA.
        3. Senior officers of your TKO GU.
        4. COs or NCOs of your Corps.
        5. Corps and general members.
      4. Receiving a Guild Mission
        1. Generally speaking, you only take mission assignments (orders) from the officer who is directly above you.
        2. A senior officer of your TKO GU may, under exceptional circumstances, supercede the authority of your Corps officer.
        3. A senior officer of the TKO PA may override the authority of everyone in a GU.
        4. Taigei may override the authority of all members.
        5. If you are given conflicting assignments:
          1. Make the officer giving you the newest assignment aware of the previous orders.
          2. If available, make the individual whose assignment you had been carrying out aware of the conflict of assignments. If unavailable, contact the next highest senior officer in the chain of command.
          3. Carry out the latest orders given to you by a superior officer, whether or not they are superior in rank to the officer who gave you the previous assignment.
          4. Don't worry - this probably won't happen much at all.
        6. You may refuse a mission which goes against the Code of Conduct.
      5. Taigei's Position on TKO Structure and Offices
        1. I have no faith in the ability of all but the slimmest number of players to be able to take and hold a position of authority and never change their skills to any great degree. Players will redefine the characters almost entirely every month or so.
        2. I will avoid creating vacant offices just because the comparative model we are using (whichever one we are examining at the moment for sake of argument) has an office in the hierarchical structure that we don't.
        3. I will create commissioned offices when the need arises. For example, if a huge influx of applications makes it unwieldy for me to arrange observation of applicants, then I will commission a suitable office to share responsibilities or form a corps.
        4. There should be one point of contact (officer) between members of a corps and senior officers. One issue we'll be dealing with is the fact that players won't be on 24/7, so a second in command is advisable where appropriate, otherwise a Corps lacking the presence of their officer must make due or go to the next highest office. Sometimes, no officers will be in-game.
        5. I don't expect most TKO members to spend more than half their time doing TKO-related work, so any system which boxes players into predefined roles which they MUST fulfill and takes more than half their time isn't going to work for very long.
        6. The Commissioned and Non-commissioned terminology is being used for internal communications so we're all dealing with the same terms. They are a general template from which the organization of offices will be built - whatever titles we give the positions.
        7. Ultimately, any caste system is defined by the favors and prejudices of a community as a whole, so there is no need for TKO Leadership to define a caste system.
      6. Taigei's Intention of Interest-based Structure
        1. I'm much more geared toward creating offices and corps as people say they want to do so, rather than creating vacant offices and looking for volunteers to fill them. The flexibility that allows play is the key to my emphasis on member-created offices and corps.
        2. Example:
          1. TKO-Bria member Brent has a TK/Pistol Expert and realizes he can train as a Smuggler. Reading through the abilities of Smuggler he becomes inspired and enthusiastic about playing a Smuggler, and has an idea for a TKO Smuggler network and some good ideas for creating RP, player-run missions to make it exciting for other Smuggler players.
          2. Brent talks to a few friends he thinks might be interested, posts on the TKO boards to recruit, and the enthusiasm spreads to 4-5 people who are definitely going to do this.
          3. We're all reading the boards and voice our support and criticism, and Brent asks for TKO approval to form a non-commissioned corps.
          4. Taigei says, 'No way you rebellious bastards. If it's not my idea you can't do it!" err, um... Brent gets TKO approval and takes the rank of NCO and Brent forms his corps and the group goes around having their fun.
          5. The Smuggler Corps is having a grand old time and Brent is coming up with all kinds of fun missions, the corps is providing dru... er Spice to TKO members and generating income for the corps and a little for TKO through spice sales and slicing services.
          6. After a month, Brent has developed a keen interest in crafting from his experience with Spice crafting, and would like to unlearn Smuggler to train as an Architect.
          7. Brent tells his Smuggler Corps members that he wants to train as an Architect and asks if anyone would like to take his place as leader of the Corps, but only one, Genny, wants to continue with the Corps; everyone else is ready to focus on new things.
          8. Brent moves to the already commissioned Division of Architectural Engineering (DAE). Brent loses his officer's status and begins training in the DAE under the supervision of the officer in charge, Barry.
          9. Genny has difficulty finding players enthusiastic about being in the Smuggler Corps and, after a week of trying to restore the Corps, advises TKO that the Corps is defunct for lack of player interest, and she'll try again when some new blood comes in. She REALLY wants to continue smuggling for TKO, but isn't having fun without other players.
          10. Genny later runs into a PA of Smugglers and has a lot of fun with them. She tells TKO that they really need an alliance with the Smuggler PA and that she has a really good idea where she can be liaison between TKO and the Smuggler's Guild.
          11. Genny is approved for the mission and given NCO status, which proves so successful and long-term through many changes, Genny is offered CO status for the office of Smuggler Liaison, but declines to take a Liaison Office with the Smuggler's guild.
          12. Barry, the CO of the DAE division of TKO, decides to spend his time playing on nother server which also has a TKO HQ, and loses his CO status with his current TKO GU. Brent has done very well within the DAE and his remarkable ability to organize a team and create fun player-run missions has made the other DAE members elect him has CO of DAE. Brent receives CO status upon approval of his TKO GU.
        3. Sar'Nees' Paraphrase of Taigei's Interest-based Structure
          1. Having a more organic leadership structure, where the position is defined by the function, rather than vice versa, is excellent. That way, people define the role they play in the TKO by how they play it (their action), and how others acknowledge them, rather than on the merits of their title or position.
          2. It also means there's nothing to aspire to beyond what an individual has the vision to achieve and the wherewithal to convince others that it needs to be done.
          3. Nature ponderance: A plant will only grow and develop new structures when it has enough resources to maintain life in the limbs that already exist. When excess energy is present, it focuses that energy into creating new growth. Conversely, if the plant suffers drought, it withdraws life from its extremities, and discards the limbs it can no longer support. What once was new and beautiful becomes old and withered, but the heart of it survives.
          4. If we take a functional outlook on "positions" in the TKO, then there are no vacant limbs. No empty offices. Either there is a character functioning in a role, or there is not.
          5. This implies a few things:
            1. There is no "office" if the role/function it fulfills is no longer required.
            2. There is no "office" if the one occupying it quits, leaves the TKO, or moves on to fulfill a different role.
          6. Taigei's Smuggler Corps example is right on... it describes an organic, living leadership structure based on actual need, not on official-sounding bureaucracy. As the need (read:interest) for the Smuggler Corps dwindled, the NCO position died with it; however, as a new need emerged (and was already being met), the person already fulfilling that role was given official recognition.
  4. Code of Conduct
    1. Do not do to others what you would not have them do to you.
    2. As it has always been since Eirie Noh stood on the steps of the Combat Guild in Keren Naboo and recruited the first members of TKO's immediate predecessor, Noh Dojo (from which came the first Teräs Käsi Masters), /bow2 is the way we greet each other.
    3. Whether you are a ferocious power-leveling uber fighter, or a reclusive, soft-spoken artisan: Be of good will to your fellow members and the SWG community,
    4. TKO cannot protect you if SOE or Lucas Arts determine you are in violation of their policies.
    5. Having fun is the most important aspect of the game. If you are not having fun, something needs to be changed: Say so.
    6. Discretion is the better part of Valor, Fear is a hallmark of immersion, cowardice is selfish. Avoid being selfish.
    7. Sacrifice is draining, Contribution is fulfilling.

 


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