Eurogamer: You're introducing a series of new skills called hobbies in the game, the first of which will be fishing. Will there be high-end fishing in this arctic weather, like wading out into the ocean for extreme fishing?
Jeffrey Steefel: Legendary fishing, yeah! There's tiered access to fishing and this fits into the fat-path/skinny-path of our systems. We want to make sure that anybody who wants to craft can get through most of the tiers without having to craft for their life, but then there's mastery for those who really want to make crafting a big part of their experience. There's basic fishing you can do anywhere in Middle Earth that has water; you just need a fishing pole and the most basic bit of training. But then you can worry about the bait or pole you have, and there's certain very rare places in the world that have cool fishing spawn points and that's where you get the rare fish. And of course, every now and then you'll get something which might be a rusty dagger... though no tyres.
If it gets too cold, you'll have to gut him and crawl inside.
Eurogamer: ...or old boots? To a lot of players this will sound very similar to the WOW system. No offence intended, but lot of the little things you're adding in feel like checking off a list; WOW's got that, now we've got that. Is that unfair?
Jeffrey Steefel: Not entirely. Fishing came to be as a matter of... players really want fishing since they've done it EverQuest when the fish was like 4 pixels, so we know there's a base level of fishing they want, and it's bound to be similar to WOW. However, we can take it different directions by not making any requirements on you; you don't have to be in one spot, at a particular level, with this level of proficiency to actually fish. For us it's, how can we remove the barriers to make this a genuinely accessible, fun hobby. It's also the first implementation of a whole series of hobbies that are coming.
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