Updated 5/27/03 |
Note: The rules on this
page reflect the most current version available,
and may differ slightly from previously printed rules. |
|
SETUP AND RULES
OF PLAY |
What's in the Box? |
|
|
The Bosworth
Game Pieces |
|
|
The 64 Bosworth
game pieces are divided by color into four 16-piece sets.
Each player selects a color to represent his or her kingdom. |
|
|
Each 16-piece set consists of the pieces shown at
the right. Generally, each Bosworth
piece moves and captures just like the chess piece silouhetted
behind the character.
|
|
The Game Board |
|
|
The game board represents Bosworth
Field where all the action takes place. Each player starts
from one of the four-space field camps located along the
sides of the board. The four corner spaces are not used
in the game. |
The Object of Bosworth |
|
Each player must
protect his or her king from capture, while attempting
to capture and eliminate all opposing kings. |
Setting Up the
Game |
|
|
1. |
Unfold the game board. |
|
|
2. |
Separate the pieces by color
into four 16-piece sets. Each player selects a color to
represent his or her kingdom. |
|
3. |
Each player selects one of
the four field camps along the sides of the board. The
choice of available field camps depends upon the number
of players. In two and three player games, cover the unused
field camp spaces with face down pieces from an unused
color set. These spaces will not be used in the game.
See two, three, and four-player set-up diagrams. |
|
4. |
Players place one of their
pawns, face up, in each of their four field camp spaces. |
|
5. |
Players shuffle their 12 remaining
pieces and stack them, face down, to form their own draw
pile. |
|
6. |
Each player draws four pieces
for his or her hand. Players may look at the pieces in
their hand. |
|
7. |
Choose one player to go first.
Play proceeds clockwise. |
What You Must Do
On Your Turn |
|
1. |
Move and/or Capture |
|
|
Move one of your
pieces currently on the board to an unoccupied space,
or to a space occupied by an opponent. If you land on
a space occupied by an opponent you capture that piece.
Place all captured pieces in a discard pile. If you temporarily
have no pieces on the board, or if all of your pieces
are blocked and you are unable to move or capture, skip
to the reinforcement phase of your turn. |
|
2. |
Reinforce |
|
|
Fill all unoccupied
spaces in your field camp with pieces selected from your
hand. You may only fill unoccupied field camp spaces during
your turn, and only after you have completed the movement
and/or capture phase. When you run out of pieces, cover
any unoccupied spaces in your field camp with a face down
piece from a discard pilemovement is no longer allowed
in these spaces. |
|
3. |
Recruit |
|
|
Draw pieces from
your draw pile to bring your hand up to four. When your
draw pile is depleted you can no longer recruit. |
Winning the Game |
|
Control the last
surviving king and you win the battle of Bosworth! |
|
MOVEMENT AND CAPTURE |
|
Generally, each
Bosworth piece moves and captures
just like the chess piece silhouetted behind the character. |
|
Movement and capture
rules that vary from chess are in italics. |
|
Definitions of
Movement |
|
|
Forward
or Backward: movement directly away from, or toward,
a player's field camp. |
|
|
Sideways:
movement within, or movement parallel to, a player's field
camp. |
|
|
Diagonal:
movement at a 45-degree angle away from, or toward, a
player's field camp. |
|
Jumping |
|
|
Except for the
knight, a piece may not pass through or jump over an occupied
space. |
|
Capture |
|
|
An opponent's piece
is captured by landing on its space. The captor now occupies
that space, and the captured piece is placed in a discard
pile. |
|
Field Camps
|
|
|
Movement and capture
is allowed in, and between, field camps. However, pawns
may not move sideways or capture within their own field
camp. |
|
Corners and
Covered Spaces |
|
|
Movement is not
allowed in the four corner spaces of the board, or in
any space covered by a face down piece. |
|
En Passant Capture,
Castling, and Pawn Promotion |
|
|
These chess rules
do not apply in Bosworth. |
PAWN |
|
Movement |
|
|
|
Pawns may move forward one
or two spaces on their first move. |
|
|
After their first move, pawns
move one space forward, or one space
sideways in either direction. |
|
|
Pawns may not move directly
backwards, toward their own field camp. |
|
|
Pawns may not move sideways
within their own field camp. |
|
|
Once a pawn leaves its field
camp, it may never return |
|
Movement When
Capturing |
|
|
Pawns capture by moving one
diagonal space in any direction. |
|
|
Pawns may not capture pieces
within their own field camp. |
|
|
With 4 players, pawns may
capture an opponent's piece on their first move. |
|
ROOK |
|
|
Rooks move forward, backward,
or sideways, any number of spaces. |
|
KNIGHT |
|
|
Knights move in the shape of
an "L", two spaces forward, backward, or sideways, followed
by one space at a 90-degree angle in either direction. |
|
|
|
Knights are the only pieces
allowed to "jump" over other pieces to reach their destination. |
BISHOP |
|
|
Bishops move diagonally, any
number of spaces. |
|
QUEEN |
|
|
Queens move forward, backward,
sideways, or diagonally any number of spaces. |
|
KING |
|
|
Kings move one space in any
direction. |
|
|
|
Kings in Bosworth
are allowed to capture pieces from their own kingdom. |
|
|
A player remains in the game,
until his or her king is captured, even if he or she temporarily
has no pieces on the board. |
Kings in Check |
|
If, at the beginning
of a player's turn, his or her king is on a space where
it can be captured by an opposing piece, it is considered
to be in "check". In this case, the player must immediately
do one of the following: |
|
|
Move the king to
a space where it cannot be captured. |
|
|
Block the threatening
piece by moving a different piece. |
|
|
Capture the piece
that threatens the king. |
|
|
Escape check by
using the king to capture one of its own pieces. |
|
If the king is
unable to avoid being in check, it must "freeze"that
is, it must remain stationary, and hope that another player
will make a move to eliminate the threat. If a player's
king is frozen, the player must move another piece, if
possible. |
|
|
A player may not
move his or her king into check. |
|
|
If it is their
only option, players must reinforce their field camp with
a king, even if it means that their king enters the game
in check. |
|
|
Players are not
required to announce that they have placed an opponent's
king in check. |
Capturing Kings |
Kings are captured
in the same manner as all the other pieces on the boardthat
is, by landing on their space. The capture of a player's
king results in the elimination of that player from the
game. |
In a 2-player
game this results in victory for the captor. |
1. |
The defeated player's
pieces are immediately removed from the board. |
2. |
Unoccupied spaces
in the defeated player's field camp are covered with face
down pieces from a discard pile. These spaces will not
be used for the remainder of the game. As soon as openings
occur in the defeated player's field camp, they must be
covered immediately with face down pieces. |
3. |
As a reward, the
captor is granted the queen from the defeated player's
kingdom (even if the queen had previously been captured
by another player). The queen is placed into the hand
of the captor, and will re-enter the game during the reinforcement
phase of his or her turn. If the captor's field camp spaces
are all filled with face down pieces, he or she may remove
one of the pieces to make an opening for the captured
queen to re-enter the game. |
|
|
|
|
|
|
|
|