OUT OF THE BOX PUBLISHING Find a Retail Store Near You!
Home Product Showcase Awards and Reviews Classroom Games Fun! About Out Of The Box Publishing News Download Resources Order
Free Catalog Join Our Email List Retailer Locator

Rules Variations
BOSWORTH
Product Showcase
Home
  BOSWORTH®
Bosworth Logo
Bosworth game
Stock #4444
Suggested Retail Price $24.99

OUT OF PRINT
Product Overview
Awards and Reviews
Educational
Official Rules
Rules Variations
Tournament Play
Frequently Asked Questions
Detailed Information
RULES VARIATIONS

Want even more of a challenge?
                   How about a little more chaos?

Try these fun and exciting Bosworth variations -

 


Two Player Bosworth Variations

1. Split Camp Variation
Allows two players to play from all four sides of the board.

1a. Players start this two-player variation with their four starting pawns split into the two center spaces of facing field camps. Unused game pieces are placed face down in the remaining two outside camp spaces - these spaces will not be used in the game.

1b. Pawns can move and capture in all directions.

1c. All other rules remain the same.

2. Two Free Companies (four-sided) Variation
Allows two players to play with four kingdoms in the game.

2a. This two-player variation sets up just like a normal four-player game. Each player controls the color on the end opposite of his or her opponent. The remaining two colors are designated as Free Companies.

2b. On their turn, a player may move one of his or her pieces, or one of the pieces from either Free Company. The piece may be moved to an unoccupied space, or to a space occupied by his or her opponent, or to a space occupied by either of the Free Companies. Movement ending in an space occupied by an opponent or Free Company captures that piece. Because they cannot be trusted, Free Companies are usually friendly when a player moves them, and unfriendly when an opponent moves them.

2c.On a player's turn, he or she may even use a piece from the Free Companies to capture one of his or her own pieces!

2d. There is no reward (i.e. the granting of a Queen) for capturing the king of a Free Company.

2e. Pieces from the Free Companies are only removed from the game if they are captured by another piece - they remain on the board, and in the game, even if their King is captured!

2f. At the end of each player's turn, randomly fill all unoccupied spaces in either Free Company field camp with the top piece their respective draw piles.

2g. All other rules remain the same.

3. Control Two Kingdoms Variation
Allows two players to play from all four sides of the board by controlling two kingdoms each.

3a. This two-player variation plays exactly like the four-player version, except that each player controls the two kingdoms that are directly across from each other.

3b. After set-up, each player shuffles the remaining 24 pieces from their two kingdoms into a single draw pile, and draws four-pieces for their hand. Players may only fill an open field camp space(s), with pieces of the same color as the field camp.

3c. All other rules remain the same.


Three Player Bosworth Variations

1. Free Companies (four sided) Variation
Allows three players to play from four sides, with four kingdoms in the game.

1a. This three-player variation sets up just like a normal four-player game. Each player controls one of the colors, and the remaining color is designated as a Free Company.

1b. On their turn, a player may move one of his or her pieces, or one of the pieces from the Free Company. The piece may be moved to an unoccupied space, or to a space occupied by his or her opponent, or to a space occupied by the Free Company. Movement ending in a space occupied by an opponent or Free Company captures that piece. Because they cannot be trusted, Free Companies are usually friendly when a player moves them, and unfriendly when an opponent moves them.

1c. On a player's turn, he or she may even use a piece from the Free Company to capture one of his or her own pieces!

1d. There is no reward (i.e. the granting of a Queen) for capturing the king of a Free Company.

1e. Pieces from the Free Companies are only removed from the game if they are captured by another piece - they remain on the board, and in the game, even if their King is captured!

1f. At the end of each player's turn, randomly fill all unoccupied spaces in the Free Company field camp with the top piece their draw piles.

1g. All other rules remain the same.


Bosworth Variations for any Number of Players

Here are options to make any BOSWORTH game -- be there two, three or four player ones -- a little more challenging.

1. Appoint Your Starting Field Camp Variation
Allows players to choose four pieces (besides four pawns) to open the game. (This can apply to both the standard rules and the variations.)

To start the game, each player chooses four pieces, and places them face down in his or her field camp. Prior to the start of the game, all players simultaneously turn the pieces face-up to reveal their starting army.

2. Keep Fighting Variation

Rather than removing pieces from the board after a king is captured, turn the pieces still on the board into Free Companies. Pieces remaining in the draw pile and reinforcement hand are eliminated from the game. See Free Company variations for two- and three-players for additional rules.

3. "BOZ" (aka "BOSWORTH Lite")
A really quick Bosworth variation when time is tight

3a. Each player starts the game with only nine pieces: 4 Pawns, 1 Knight, 1 Bishop, 1 Rook, 1 queen and 1 King.

3b. Players only keep three pieces in their hand instead of four.

3c. All other rules are the same.