Oct. 11th, 2002
Still trying to work out the specifics of the map in my head. So far what I think I'm going to
do is make it a document/retrieve type map. In addition to that, there will be one dynamite
optional objective to give access to a second route to the objective. What I think I'm going
to do is make the primary fighting point be a single factory/warehouse/plant of some sort. Inside
this building will be the documents (probably off in some side office). The axis will spawn either
in the building (opposite side from where the docs are) or somewhere right outside/behind the building.
In addition there will be two routes the allies can take to get to the building. The primary route
will be a forward attack/straight up the street approach. Will be dangerous but quicker. There will
be a second approach that the allies can take that will allow them to go through buildings to
get to the main building. This will take a bit longer but will be much safer. I expect that these
two paths will approach the main building from different sides. This will allow the allies to
create a two-front attack, while the axis will be able to defend from a central point. 11:15am Got my first layout done. 2:43pm
Been thinking about the layout of the building some. Couple thoughts. First, It will be a multi-level
structure with the office containing the document on the second floor. The first floor will be
the "workshop" area. I'm also thinking that the players will not be able to get on the roof.
The reason for this is for r_speeds. To accomplish the layout I want I'm going to have to limit
the range of visibility of the player. The other decision/trade-off that I'm making is that the majority of
windows in the factory will not be see-through. Again, this is an r_speeds issue. 3:41pm Been working on the rough outline of my primary building. Here it is. The only thing I'm worried about here is scale. When I'm doing this I don't worry about proper technique so don't start yelling at me about over-lapping textures just yet. :) 5:27pm
Did some more building. I've basically gotten the size of the builting about where I
want it, along with a very rough layout of the interior.
Here is the map as it stands now. Again, this is rough. Once I'm satisfied that this building
is shapped and layed out the way I want, I'll simply select everything and caulk it. I'll also
be doing much of this level in what I think is called the "caulk hull" method. Basically, I'll build
the shell (i.e. hull) of the map in structural caulk and then go back and add textured detail brushes that
sit flush with the exising structural brushes.
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